4 Responses to “Creating an Abundance of New Sounds in Ableton Live”

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  1. ash

    Obviously, M4L could be used to automate the entire process. the other day I was thinking about your “giant scorpion” sound for the Clash of the Titans trailer and how it could be generated using a “sonic blender”.

    Basically, the idea is this:

    * user selects a variety of sounds they think closely matches the target sound (for the giant scorpion sound, perhaps a pig squeelch, rattlesnake shaker, etc)

    * M4L patch takes that bundle of sounds and randomly adjusts parameters (all the standards like mixing levels, effects, envelopes, etc)

    * after random processing, display a grid of icons representing the resulting sound bytes for the user to audition

    * a lot of this will be hit or miss initially, so let the user mark their favorites (like a fitness function in a genetic algorithm)

    * based on those favorites, the M4L patch will then generate a new batch (population) of sounds but this time, within the parameter confines of the users tastes. hopefully, the next batch will sound closer to the target sound the user had in mind. at the very least, you could end up with a sound that is a great starting point for further sound design

    I have a lot of similar ideas that I would love to try out. Unfortunately I can’t afford the Ableton Live/M4L combo right now.

    • admin

      Ash, this is a great idea and I’d love to see someone implement it. I’m not a Max/MSP user at all but I could see this being very similar to the audio middleware like FMOD and WWise that exists for video game sound designers.

  2. Hey Nick
    Try the WP-Twitter plugin to immediately publish a link to your new articles on Twitter.

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