Letting Necessity Guide Your Sound Design
This time I’d like to focus on how an instrument or sound effect develops along with the composition. Last week I mentioned that many device presets contain too much frequency content to easily fit into a mix with other instruments. This generally means that judicious use of subtractive EQ is required to tame these complex [...]
Sound Design for Film Part 3 – Stinger (Clash of the Titans)
Here's the third, and last, part of the "Clash of the Titans" sound design videos. This time I cover the stinger sound at the end of the Medusa scene which was covered in part 2. I go over some inspirations that I had from Ben Burtt's whip sounds from "Indiana Jones" as well as the [...]
Sound Design for Film Part 2 – Medusa (Clash of the Titans)
Time for Part 2 of the "Clash of the Titans" videos. This time the focus is on Medusa in all her reptilian glory. I pay special attention to the sound she makes as she slithers along some stone ruins as well as fire and debris elements to fill out the atmosphere of the scene. For [...]
Sound Design for Film Part 1 – Giant Scorpion (Clash of the Titans)
As promised, I'm doing some videos on my process for post-production sound design. I don't have any professional experience in movie/game sound, so putting together a demo reel is going to be a challenge without work to show. The way I'm getting around this is re-designing the sound for movie trailers and any other video [...]






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