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    Price: $14.99
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    Price: $39.99
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    Operator Ambience Vol. 1
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Sound Design for Film Part 3 – Stinger (Clash of the Titans)

Written by Nick on January 31, 2010 - 0 Comments
Categories: Uncategorized

Here's the third, and last, part of the "Clash of the Titans" sound design videos.  This time I cover the stinger sound at the end of the Medusa scene which was covered in part 2.  I go over some inspirations that I had from Ben Burtt's whip sounds from "Indiana Jones" as well as the [...]

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Sound Design for Film Part 2 – Medusa (Clash of the Titans)

Written by Nick on January 28, 2010 - 1 Comment
Categories: Uncategorized

Time for Part 2 of the "Clash of the Titans" videos.  This time the focus is on Medusa in all her reptilian glory.  I pay special attention to the sound she makes as she slithers along some stone ruins as well as fire and debris elements to fill out the atmosphere of the scene.  For [...]

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Sound Design for Film Part 1 – Giant Scorpion (Clash of the Titans)

Written by Nick on January 27, 2010 - 6 Comments
Categories: Uncategorized

As promised, I'm doing some videos on my process for post-production sound design.  I don't have any professional experience in movie/game sound, so putting together a demo reel is going to be a challenge without work to show.  The way I'm getting around this is re-designing the sound for movie trailers and any other video [...]

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Glitch Sound Design in Ableton Live

Written by Nick on October 6, 2009 - 13 Comments
Categories: Uncategorized

I recently took part in a discussion on the Ableton forum about creating glitch sounds, and the use of a gate device came up. This is a technique that I’ve used for a while now with good results. The idea is based around feeding dynamic source audio into a high threshold gate to create clicks [...]

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13 Comments

  • Testimonials

    I've begun your Operator & Sampling/Slicing tutorials and can already tell I'm going to learn a HUGE amount when I've worked through them all....
    Again, well done on such a thorough job with your explaining, it really is just what I need to get to the next level in Live.

    Adam Blundell
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