The Sound Design of 1982′s “Tron”

Take a couple minutes out of your day to blast into the past with this featurette on the sound design for the original “Tron” film. It’s a bite-sized look at creative, sample-based sound design. Also: Fairlight! This video has inspired me to take my little Edirol R09HR and crappy mic around the house to capture [...]
SoundDoodle – A Brief Video Intro To A Free Sound Design Tool For Your Mac

I’m always looking for functional, free, and standalone programs that give me an excuse to turn off the familiar interface of Ableton Live and dive into something different and inspirational. The excellent Paul Stretch is a perfect example of this sort of thing, and SoundDoodle definitely follows in those same footsteps. A Mac-only app (as [...]
Dynamic Interference – Join The Sound Design Challenge, Get A Prize!

I’ve been emailing back and forth with Shaun from Dynamic Interference about his new sound design challenge. As far as I can tell, this is the first such challenge that Shaun has offered; it centers around footage of the old Texas Stadium being demolished, and the challenge is of course to add some effective sounds [...]
Kris Giampa’s Sound Design For Video Games Blog Up Now

Kris Giampa, sound designer at Blizzard by day and electronic music composer/label owner by night, has started a new blog which focuses on music for video games. Like many people, I am a rabid fan of Blizzard’s past catalogue (when Diablo III comes out, I am officially checking out of life for a week). I’m [...]
What We Can Learn From The “Singularity” Sound Design Team

Another great sound designer interview is up courtesy of my friend Miguel at Designing Sound. This time around, he interviews the sound design geniuses behind the game “Singularity,” a moody FPS that I’ve had the pleasure of putting some time into over the last week or so. I’m floored at how much game sound design [...]
Going the Extra Mile for Unique Timbres: Part 1
I thought it would be fun to put together a small list of useful timbral-shaping tools. They are presented in no particular order along with a few words on how I like to use them. I tend to refer to a similar list in my head whenever I’m trying to come up with a creative [...]
Letting Necessity Guide Your Sound Design
This time I’d like to focus on how an instrument or sound effect develops along with the composition. Last week I mentioned that many device presets contain too much frequency content to easily fit into a mix with other instruments. This generally means that judicious use of subtractive EQ is required to tame these complex [...]
Writer's Block? Read This.
I’d like to lay out some tips on getting past writer’s block in all of its ugly forms whether it be apathy, procrastination, or just a frustrating lack of inspiration. Staring at a blank sequencer timeline is one of the more miserable studio activities that I can think of, so let’s take a look at [...]
Listening to Your Environment and the 3 Building Blocks of Sound
I’d like to touch on the importance of the artist’s experience of the surrounding world and how that experience informs their work. In short: Regardless of whether you compose pop music or generative ambient, having a grasp on how the world creates sound is useful knowledge when it comes to creating your own sounds. So [...]
Sound Design for Film Part 3 – Stinger (Clash of the Titans)
Here's the third, and last, part of the "Clash of the Titans" sound design videos. This time I cover the stinger sound at the end of the Medusa scene which was covered in part 2. I go over some inspirations that I had from Ben Burtt's whip sounds from "Indiana Jones" as well as the [...]






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