Sound Design for Film Part 2 – Medusa (Clash of the Titans)
Time for Part 2 of the "Clash of the Titans" videos. This time the focus is on Medusa in all her reptilian glory. I pay special attention to the sound she makes as she slithers along some stone ruins as well as fire and debris elements to fill out the atmosphere of the scene. For [...]
Sound Design for Film Part 1 – Giant Scorpion (Clash of the Titans)
As promised, I'm doing some videos on my process for post-production sound design. I don't have any professional experience in movie/game sound, so putting together a demo reel is going to be a challenge without work to show. The way I'm getting around this is re-designing the sound for movie trailers and any other video [...]
Free Spectral Sound Design Plugins for Mac OSX
I recently downloaded a free, top-notch set of sound design tools that focus on the spectral processing of audio: SoundMagic Spectral. Previously known as SoundMagic DSP, these tools offer up an astounding level of control and creativity, allowing the designer to morph sounds in a way that totally obscures the original content. I must admit [...]
Harry Potter and The Sound of Magic

I just spotted an interview with Andy Kennedy, sound designer on “Harry Potter and the Order of the Phoenix” at Filmsound Daily. It was an enjoyable read because he actually touches on some techniques and ideas that went into the specific magic sound effects. Science Fiction and Fantasy films offer up so many great opportunities [...]
Stream of Consciousness Composition and Sound Design
I wanted to write another "creating inspiration" post, and as usual I'm writing to myself just as much as to anyone else who visits the blog. Some may read this post and feel that its content is too obvious to mention. However, I think it's a helpful exercise to work through the differences between working [...]
The Analog Series is Now Available!
After much revising and editing, I'm extremely proud to announce the release of my 4th series! This time around, I cover sound design with the Analog synthesizer. I focused on two major issues throughout the series: I've received a lot of requests for a comprehensive tutorial on subtractive synthesis. I must admit that when I [...]
What We do is Ridiculous(ly Fun)
The Museum of Techno are at it again with this very funny and informative interview with foley artist and sound designer, Steve Goldsmith. Take a listen as the guys research the niche market for vegetable abuse sounds on the internet, eventually deciding to create their own library of effects with hilariously painful results. You may [...]
Game Audio Podcast – A Promising Resource
Just wanted to quickly post about the Game Audio Podcast, another resource for us who are attempting to find work as sound designers in the games industry. Although it's quite new, the site looks like it will be a very promising resource for hearing about the game audio world from those who are working within [...]
The First Earthquake Submission
In my previous post, I re-shared a wonderful recording of an Earthquake taken underwater which was given to me by Jason Job. I invited you all to take a stab at manipulating this field recording into something new, and thankfully Mark T. took me up on the offer. Mark's work has rendered a swirly mix [...]
Field Sample Download – Underwater Recording of an Earthquake
Jason Job, the guy behind http://www.musicalgeometry.com/, has shared a great field recording with me. Now I want to pass it along to my readers as well. The sound was recorded underwater, capturing the Earthquake which in turn caused the 2004 Indian Ocean tsunami. Earthquake Recording So what does this have to do with sound design [...]






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